AI Insights · Timothy · April 2022
Top 5 Hasbro Games on Android in Israel Q1 2022
An overview of the performance metrics for the top 5 Hasbro games on Android in Israel during Q1 2022, including download trends, revenue, and active user statistics.
In Q1 2022, the top 5 Hasbro games on the Android platform in Israel displayed varying trends in weekly downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
PJ Masks™: Hero Academy by Scary Beasties Limited saw a steady download rate, peaking at approximately 1.3K in the last week of January. However, there was a noticeable decline towards the end of the quarter, dropping to 556 in the final week of March. Revenue for the game fluctuated, with a peak of $13 in the week of January 24. Active users also showed a downward trend, starting from 2.6K in late January and ending at 1.8K by the end of March.
PJ Masks™: Moonlight Heroes experienced a peak in downloads in late January with 1.3K, but this number gradually decreased to 472 by the end of March. Weekly revenue for this game was relatively low, peaking at $9 in the last week of March. Active users also declined from 2.1K in late January to 1.2K by the end of the quarter.
Epic Prankster: Hide and shoot from Homa maintained a consistent download rate, peaking at 949 in late January. The weekly revenue for this game saw minor fluctuations, with a peak of $19 in the first week of January. The number of active users was fairly stable, starting at 1.9K in late January and showing a slight decline to 1.6K by mid-February.
My Little Pony: Magic Princess by Gameloft SE showed steady download rates, peaking at 497 in late January. Revenue for this game reached a high of $282 in the last week of December but settled around $67 by the end of March. Active users fluctuated slightly but remained around 1.7K to 2.2K throughout the quarter.
My Little Pony Rainbow Runners by Budge Studios had a consistent download rate, peaking at 323 in mid-March. Weekly revenue for this game was modest, peaking at $38 in mid-February. Active users showed a slight decline from 870 in early January to 773 by the end of March.
For more detailed insights and data on these apps, visit Sensor Tower.